The program can't start because MSVCP150.dll is missing from your computer.or an invalid executable error download the Visual C++ 2019 Redistributable Package.
mediumlunky:any custom seed
hardlunky:any custom seed
insanelunky:any custom seed
sashavol:any custom seed
(2) In Spelunky, enter the main menu (NOT the pause menu!) and set your selection to
If you are host:
Hostbutton in the Netplay window. If you wish to have your own camera (i.e. the camera is not focused on Player 1) check the "Enable own camera" checkbox.
If you are the client:
Connect. Check the "Enable own camera" checkbox if you wish to have your own camera.
Bufas much as possible
Bufwill result in more input delay, but less stutter.
Bufwill result in less input delay, but more stutter.
Buf, then clicking
Bufis approximately equal to 16 ms of ping.
All levels are dark
Forces all levels to be dark
Dark levels are possible on hell / ice caves.
Makes it possible for hell and ice caves to be dark.
End Timer is not set to 99 minutes
By default, Spelunky considers runs faster than 1:30 to be invalid, this mod removes the limitation.
Display precise timer
Creates a more precise timer at the bottom left corner of the screen (milliseconds thousandths)
Hybrid AI Mod
Combines together enemy AI. - Adding AI: - To add an enemy AI, select an enemy from the drop-down and press "Add" - Removing AI: - To remove an enemy AI, select it on the added AI tree and press "Remove". - Piranhas Unaffected Option - This option will prevent crashes caused by large numbers of piranhas in the Jungle. (useful for Orange Frog, Big Frog, Tank, etc.)
Failed to initialize Frozlunky, try restarting Spelunky.This error generally means Frozlunky can't find the necessary hooks in the running Spelunky instance. First, try restarting Spelunky and launching Frozlunky again. If you continue getting this error message, try reinstalling your copy of Spelunky.
Spelunky is not running, please start it and then launch Frozlunky.Frozlunky depends on Spelunky being active, please start Spelunky and then launch Frozlunky!
11/03/2022 - 3.1: Updated to support for landmines in level editor.
10/11/2022 - 3.0: Updated to support Spelunky 1.47.
11/18/2021 - 2.6: Updated update check to use version.dat from GitHub.
06/07/2020 - 2.5: Added "Enable own camera" feature for netplay.
02/14/2015 - 2.4c: Added in-game messages to the level editor.
01/25/2015 - 2.4b: Improved labels. Checkpoints work in worm. Green-Glowing attachments fixed. Worm Tongue anti-RNG.
01/16/2015 - 2.4a: Added grid-entities and Anti-RNG features to level editor.
01/10/2015 - 2.3d: Fixed copy/paste bug introduced in 2.3c. Added horizontal mirror paste.
01/10/2015 - 2.3c: Achievements protected. Final redo fixed. Darkened q tiles. Corrected descriptions. Fixed bugs with level redirect. Submergeable entities.
12/28/2014 - 2.3b: Added tile picker search + ghost removal option
12/25/2014 - 2.3a: Added level editor.
10/24/2014 - 2.2e: Added rate balancing system, netplay will no longer have slowdowns.
10/17/2014 - 2.2d: Windowed mode is now enforced to prevent desync.
10/17/2014 - 2.2c: Netplay controls menu disabled to prevent desync.
10/14/2014 - 2.2a/b: Player 2 is no longer allowed to pause to prevent input lock. First stable netplay release.
10/12/2014 - 2.1d/e: RNG-based events are fixed (except for shotgun). Particle / shadows desync fixed.
10/08/2014 - 2.1c: Improved seed initialize, seeder is now properly thread-safe
10/06/2014 - 2.1b: Fixed audio cut-out, character selection now supported.
10/06/2014 - 2.1a: Now uses separate save file, netplay no longer requires save file replacement
09/29/2014 - 2.0h: Random seed is generated on startup
09/28/2014 - 2.0g: Disabled inverted running, which previously caused desyncs.
09/26/2014 - 2.0f: Fixed temple crashes fully, fixed Olmec desync
09/25/2014 - 2.0e: Fixed non-inverted run long jump issue, fixed temple crashes, improved net randomizer.
09/25/2014 - 2.0d: Fixed pot/chest desync, reduced temple crashes (complete anti-crash soon!)
09/24/2014 - 2.0c: Fixed controller type being incorrectly synced, resulting in desync.
09/22/2014 - 2.0b: Implemented buffer equillibrium mechanism, fixed desync for misordered data
09/20/2014 - 2.0a: Netplay + Phonetic seed names
08/23/2014 - 1.8b: Change seed on death now works in multiplayer
08/13/2014 - 1.8a: Added precise timer, anti-99:00:00
08/05/2014 - 1.7f: Added bomb box to shop mods
07/17/2014 - 1.7e: Windows XP support, optimizations to memory scanning
06/06/2014 - 1.7d: Added mattock to shop mods
05/07/2014 - 1.7c: Stability improvements, fixed redraw issues.
04/27/2014 - 1.7b: Mystery boxes no longer break shop mods, Change seed on death option is now saved
04/26/2014 - 1.7a: Added shop mods
04/22/2014 - 1.6g: Added "Piranhas unaffected" option to Hybrid AI to prevent common rushing water crashes
04/18/2014 - 1.6f: Fixed seeded crates bug, improved scanner to find more unknowns
04/18/2014 - 1.6e: Scoring algorithm is now dynamically initialized from the webserver, allowing for quick updates
04/17/2014 - 1.6d: Improved labels on hybrid AI mod, scoring algorithm improved
04/16/2014 - 1.6c: Hybrid enemies mod can now combine more than one other enemy, clarified mods window, fixed gui update bug
04/15/2014 - 1.6(b): Added hybrid enemies mod, leaderboards restricted to 10 attempts, crates are now fully seeded
04/13/2014 - 1.5d: Daily now signals loading properly, scoring improved, steam id reading bug fixed
04/11/2014 - 1.5c: New game flag is now properly reset, before was being read from uninitialized memory.
04/10/2014 - 1.5(b): Dailies, mods, leaderboards, may now re-enable score submission, various bugfixes.
03/18/2014 - 1.4d: Update notification, icon shows, mediumlunky improved, death seed change improved
03/11/2014 - 1.4c: Implemented safer discovery methods
03/11/2014 - 1.4b: Various bug-fixes, added info button.
03/08/2014 - 1.4: Final special seed difficulty curve adjustments.
03/08/2014 - 1.3d: Frozlunky toggle button works properly now.
03/07/2014 - 1.3c: Fixed "entity overflow" crash. Special seed adjustments.
03/05/2014 - 1.3b: Added option "Change seed on death."
03/05/2014 - 1.3: Final adjustments to seeding, modified hardlunky.
03/04/2014 - 1.2b: Anti-crash patch for olmec, worm levels, bubbles, and yama.
03/03/2014 - 1.2: Anti-crash patch for non-worm levels + version number display
03/02/2014 - 1.1b: Various stability fixes
03/01/2014 - 1.1a: Custom special seed specification
02/28/2014 - 1.0b: Special seed anti-crash improvements
02/28/2014 - 1.0a: Initial release
Developed by sashavol