0: VANILLA_SOUND_PARAM.POS_SCREEN_X 1: VANILLA_SOUND_PARAM.DIST_CENTER_X 2: VANILLA_SOUND_PARAM.DIST_CENTER_Y 3: VANILLA_SOUND_PARAM.DIST_Z 4: VANILLA_SOUND_PARAM.DIST_PLAYER 5: VANILLA_SOUND_PARAM.SUBMERGED 6: VANILLA_SOUND_PARAM.LIQUID_STREAM 7: VANILLA_SOUND_PARAM.LIQUID_INTENSITY 8: VANILLA_SOUND_PARAM.VALUE 9: VANILLA_SOUND_PARAM.GHOST 10: VANILLA_SOUND_PARAM.TRIGGER 11: VANILLA_SOUND_PARAM.ANGER_PROXIMITY 12: VANILLA_SOUND_PARAM.ANGER_STATE 13: VANILLA_SOUND_PARAM.TORCH_PROXIMITY 14: VANILLA_SOUND_PARAM.COLLISION_MATERIAL 15: VANILLA_SOUND_PARAM.VELOCITY 16: VANILLA_SOUND_PARAM.LIGHTNESS 17: VANILLA_SOUND_PARAM.SIZE 18: VANILLA_SOUND_PARAM.TYPE_ID 19: VANILLA_SOUND_PARAM.MONSTER_ID 20: VANILLA_SOUND_PARAM.PLAYER_ACTIVITY 21: VANILLA_SOUND_PARAM.PLAYER_LIFE 22: VANILLA_SOUND_PARAM.PLAYER_DEPTH 23: VANILLA_SOUND_PARAM.FIRST_RUN 24: VANILLA_SOUND_PARAM.CAM_DEPTH 25: VANILLA_SOUND_PARAM.RESTLESS_DEAD 26: VANILLA_SOUND_PARAM.SPECIAL_MACHINE 27: VANILLA_SOUND_PARAM.POISONED 28: VANILLA_SOUND_PARAM.CURSED 29: VANILLA_SOUND_PARAM.PLAYER_CONTROLLED 30: VANILLA_SOUND_PARAM.PLAYER_CHARACTER 31: VANILLA_SOUND_PARAM.PAGE 32: VANILLA_SOUND_PARAM.DM_STATE 33: VANILLA_SOUND_PARAM.FAST_FORWARD 34: VANILLA_SOUND_PARAM.CURRENT_THEME 35: VANILLA_SOUND_PARAM.CURRENT_LEVEL 36: VANILLA_SOUND_PARAM.CURRENT_SHOP_TYPE 37: VANILLA_SOUND_PARAM.CURRENT_LAYER2